Computational thinking based STEM art exhibits

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dc.contributor.author Thakkar, Jay
dc.contributor.author Jain, Manish
dc.contributor.other 7th International Conference on Creative Mathematical Sciences Communication (CMSC 2024)
dc.coverage.spatial Germany
dc.date.accessioned 2024-10-30T10:20:32Z
dc.date.available 2024-10-30T10:20:32Z
dc.date.issued 2024-10-07
dc.identifier.citation Thakkar, Jay and Jain, Manish, "Computational thinking based STEM art exhibits", in the 7th International Conference on Creative Mathematical Sciences Communication (CMSC 2024), Trier, DE, Oct. 07-10, 2024.
dc.identifier.uri https://doi.org/10.1007/978-3-031-73257-7_13
dc.identifier.uri https://repository.iitgn.ac.in/handle/123456789/10683
dc.description.abstract Making large-scale STEM exhibits can be a very engaging group activity for students across all ages. Apart from giving them a sense of accomplishment from completing the mammoth task of exhibit making, it also inspires them to think about the underlying algorithm that generated the design. In this paper, we describe exhibit designs based on pixel art using materials such as dice, bindis, Rubik’s cubes, strings, tessellation tiles, sticky notes, push-pins etc. We also share our experience and learnings from making 25+ different large scale portraits with students from elementary school to undergraduates. Affordable raw-materials and open-source tools make the designs accessible for use by educators in their schools.
dc.description.statementofresponsibility by Jay Thakkar and Manish Jain
dc.language.iso en_US
dc.publisher Springer
dc.title Computational thinking based STEM art exhibits
dc.type Conference Paper


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