Virtual reality based exergaming platform for quantifying the dexterity and range of motion of upper limb

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dc.contributor.advisor Lahiri, Uttama
dc.contributor.author Rajput, Gajendra Singh
dc.date.accessioned 2021-10-27T14:12:41Z
dc.date.available 2021-10-27T14:12:41Z
dc.date.issued 2021
dc.identifier.citation Rajput, Gajendra Singh (2021). Virtual reality based exergaming platform for quantifying the dexterity and range of motion of upper limb. Gandhinagar: Indian Institute of Technology Gandhinagar, 35p. (Acc. No.: T00861).
dc.identifier.uri https://repository.iitgn.ac.in/handle/123456789/7152
dc.description.statementofresponsibility by Gajendra Singh Rajput
dc.format.extent x, 35p.: ill.; hbk.; 30 cm.
dc.language.iso en_US
dc.publisher Indian Institute of Technology Gandhinagar
dc.subject 19210076
dc.subject Neurorehabilitation
dc.subject Virtual reality space
dc.subject Aerospace and Electronic Systems
dc.subject Sensors
dc.subject Neuroscience
dc.title Virtual reality based exergaming platform for quantifying the dexterity and range of motion of upper limb
dc.type Thesis
dc.contributor.department Electrical Engineering
dc.description.degree M.Tech


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