dc.contributor.author |
Krishnappa Babu, Pradeep Raj |
|
dc.contributor.author |
Sinha, Sujata |
|
dc.contributor.author |
Roshaan, Arvind S. |
|
dc.contributor.author |
Lahiri, Uttama |
|
dc.coverage.spatial |
United States of America |
|
dc.date.accessioned |
2022-09-17T09:58:56Z |
|
dc.date.available |
2022-09-17T09:58:56Z |
|
dc.date.issued |
2022-12 |
|
dc.identifier.citation |
Krishnappa Babu, Pradeep Raj; Sinha, Sujata; Roshaan, Arvind S. and Lahiri, Uttama, “Multiuser digital platform to promote interaction skill in individuals with autism”, IEEE Transactions on Learning Technologies, DOI: 10.1109/TLT.2022.3199334, vol. 15, no. 6, pp. 798-811, Dec. 2022. |
en_US |
dc.identifier.issn |
1939-1382 |
|
dc.identifier.uri |
https://doi.org/10.1109/TLT.2022.3199334 |
|
dc.identifier.uri |
https://repository.iitgn.ac.in/handle/123456789/8130 |
|
dc.description.abstract |
Individuals with Autism Spectrum Disorder (ASD) face milestones in understanding other's preference and intentions that in turn affects their reciprocity and interaction skills during collaborative partnership. Investigators are advocating the use of digital medium based multiuser platforms to encourage learning of collaborative interaction skills among these children. Though, currently available platforms encourage interaction, these do not consider aspects e.g., anticipating and understanding the partner's preference (or intentions) along with spontaneous reciprocation through turn-taking, important for nurturing effective interaction. In this work, we have developed a multiuser virtual reality based interaction skill learning platform (M-VISP) in which the users can interact with each other through turn-taking using the digital platform. Successful execution of the task (quantified in terms of performance) need them to understand each other's preference before reciprocating. A usability study was designed in which individuals with ASD (n = 18) and typically development (TD) (n = 18) volunteered. Results indicated that the multiuser interaction facility offered by M-VISP could quantify one's ability to understand the preference of a partner in terms of their performance in a task and the spontaneity with which one reciprocated. Additionally, we observed an improving trend in the ability to understand a partner's preference along with exhibiting spontaneity in reciprocation among individuals with ASD. |
|
dc.description.statementofresponsibility |
by Pradeep Raj Krishnappa Babu, Sujata Sinha, Arvind S. Roshaan and Uttama Lahiri |
|
dc.format.extent |
vol. 15, no. 6, pp. 798-811 |
|
dc.language.iso |
en_US |
en_US |
dc.publisher |
Institute of Electrical and Electronics Engineers |
en_US |
dc.subject |
M-VISP |
en_US |
dc.subject |
Collaborative interaction |
en_US |
dc.subject |
Virtual reality |
en_US |
dc.subject |
Autism |
en_US |
dc.subject |
Social interaction |
en_US |
dc.title |
Multiuser digital platform to promote interaction skill in individuals with autism |
en_US |
dc.type |
Journal Paper |
en_US |
dc.relation.journal |
IEEE Transactions on Learning Technologies |
|