Design of a Virtual Reality Based Adaptive Response Technology for Children With Autism

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dc.contributor.author Lahiri, Uttama
dc.contributor.author Bekele, Esubalew
dc.contributor.author Dohrmann, Elizabeth
dc.contributor.author Warren, Zachary
dc.contributor.author Sarkar, Nilanjan
dc.date.accessioned 2014-03-17T10:56:34Z
dc.date.available 2014-03-17T10:56:34Z
dc.date.issued 2013-01
dc.identifier.citation Lahiri, Uttama; Bekele, E.; Dohrmann, E.; Warren, Z. and Sarkar, N., "Design of a Virtual Reality based Adaptive Response Technology for Children with Autism”, IEEE Transactions on Neural Systems and Rehabilitation Engineering, DOI: 10.1109/TNSRE.2012.2218618, vol. 21, no. 1, pp. 55-64, Jan. 2013. en_US
dc.identifier.issn 1534-4320
dc.identifier.uri http://dx.doi.org/10.1109/TNSRE.2012.2218618
dc.identifier.uri https://repository.iitgn.ac.in/handle/123456789/854
dc.description.abstract Children with autism spectrum disorder (ASD) demonstrate potent impairments in social communication skills including atypical viewing patterns during social interactions. Recently, several assistive technologies, particularly virtual reality (VR), have been investigated to address specific social deficits in this population. Some studies have coupled eye-gaze monitoring mechanisms to design intervention strategies. However, presently available systems are designed to primarily chain learning via aspects of one's performance only which affords restricted range of individualization. The presented work seeks to bridge this gap by developing a novel VR-based interactive system with Gaze-sensitive adaptive response technology that can seamlessly integrate VR-based tasks with eye-tracking techniques to intelligently facilitate engagement in tasks relevant to advancing social communication skills. Specifically, such a system is capable of objectively identifying and quantifying one's engagement level by measuring real-time viewing patterns, subtle changes in eye physiological responses, as well as performance metrics in order to adaptively respond in an individualized manner to foster improved social communication skills among the participants. The developed system was tested through a usability study with eight adolescents with ASD. The results indicate the potential of the system to promote improved social task performance along with socially-appropriate mechanisms during VR-based social conversation tasks. en_US
dc.description.statementofresponsibility by Uttama Lahiri et al.,
dc.format.extent Vol. 21, No. 1, pp. 55-64
dc.language.iso en en_US
dc.publisher Institute of Electrical and Electronics Engineers (IEEE) en_US
dc.subject Adolescent en_US
dc.subject Autistic disorder en_US
dc.subject Biofeedback en_US
dc.subject Equipment design en_US
dc.subject Eye movements en_US
dc.subject Fixation en_US
dc.subject Three dimensional en_US
dc.subject Interpersonal relations en_US
dc.subject Therapy computer assisted en_US
dc.subject Treatment outcome en_US
dc.title Design of a Virtual Reality Based Adaptive Response Technology for Children With Autism en_US
dc.type Article en_US
dc.relation.journal IEEE Transactions on Neural Systems and Rehabilitation Engineering


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