A glove-based virtual hand rehabilitation system for patients with post-traumatic hand injuries

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dc.contributor.author Jha, Chandan Kumar
dc.contributor.author Shukla, Yagna
dc.contributor.author Mukherjee, Rupsha
dc.contributor.author Rathva, Prakash
dc.contributor.author Joshi, Mahima
dc.contributor.author Jain, Dhruv
dc.coverage.spatial United States of America
dc.date.accessioned 2024-02-23T07:55:04Z
dc.date.available 2024-02-23T07:55:04Z
dc.date.issued 2024-07
dc.identifier.citation Jha, Chandan Kumar; Shukla, Yagna; Mukherjee, Rupsha; Rathva, Prakash; Joshi, Mahima and Jain, Dhruv, "A glove-based virtual hand rehabilitation system for patients with post-traumatic hand injuries", IEEE Transactions on Biomedical Engineering, DOI: 10.1109/TBME.2024.3360888, vol. 71, no. 7, pp. 2033-2041, Jul. 2024.
dc.identifier.issn 0018-9294
dc.identifier.issn 1558-2531
dc.identifier.uri https://doi.org/10.1109/TBME.2024.3360888
dc.identifier.uri https://repository.iitgn.ac.in/handle/123456789/9777
dc.description.abstract Recent studies have shown that virtual gamified therapy can be a potential adjunct to conventional orthopedic rehabilitation. However, the off-the-shelf gaming consoles used for virtual rehabilitation pose several practical challenges in deploying them in clinical settings. In this paper, we present the design of a portable glove-based virtual hand rehabilitation system (RehabRelive Glove) that can be used at both clinics and homes for physiotherapy. We also evaluate the system's efficacy on patients with post-traumatic hand injuries. Thirty patients were randomly categorized into groups A (virtual rehabilitation) and B (conventional physiotherapy). Both groups received fifteen 25-minute sessions of respective therapy over three weeks. The wrist and finger joints' range of motion (ROM) and grip strength were measured every seven sessions to compare the efficacy. Group A showed about 1.5 times greater improvement in flexion/extension ROM of the wrist compared to Group B. While both groups improved finger ROM and grip strength with time, no significant difference was observed between the groups. The results suggest that the proposed virtual rehabilitation system effectively enables patients with hand injuries to recover ROM faster.
dc.description.statementofresponsibility by Chandan Kumar Jha, Yagna Shukla, Rupsha Mukherjee, Prakash Rathva, Mahima Joshi and Dhruv Jain
dc.format.extent vol. 71, no. 7, pp. 2033-2041
dc.language.iso en_US
dc.publisher Institute of Electrical and Electronics Engineers
dc.subject Virtual rehabilitation
dc.subject Sensors
dc.subject Games
dc.subject Exercise
dc.subject Hand
dc.subject Orthopedic hand injury
dc.subject IMU
dc.subject Inertial measurement units
dc.subject Physiotherapy
dc.subject Gamification
dc.subject Wrist
dc.title A glove-based virtual hand rehabilitation system for patients with post-traumatic hand injuries
dc.type Article
dc.relation.journal IEEE Transactions on Biomedical Engineering


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